EMOTIVA - Smart Headset
EMOTIVA is a system in which emotional states are the centre of an alternative social network. In this social media, smart headsets are able to monitor and then transfer to the other users, with no filters, people’s emotional brain activity through the Internet.
How would that affect social interaction?
#The Internet of Things #Social interaction #manipulating emotions #Speculative Design #Critical Design #Provocative
HOW IT WORKS
IDEATION PROCESS - MOODBOARD
Fell. M, Roadmap for the emerging “Internet of Things”, London, 2014.
Santucci. G, The Internet of Things: Between the Revolution of the Internet and the Metamorphosis of Objects, France, 2007
McEwen. A & Cassimally, H, Designing the Internet of Things, Chichester, 2014.
Rubino. S. C, Hazenberg. W, Huisman. M, “Meta products” Meaningful Design For Our Connected World, Amsterdam , 2011.
Verganti R, Design as brokering of languages: Innovation strategies in Italian firms, Boston, 2003
Sterlings B. Shaping things, Cambridge, 2005.
Mehrablan A. Nonverbal communication, Chicago, 1984.
Rilling, J.K. Sanfey, A.G., Aronson J.A., Nystrom L.E., Cohen, J.D. The neural correlates of theory of mind within interpersonal interactions. NeuroImage, United States, 2004.
Planlap S. Fitness J., and Fehr B., “Emotion in Theories of Close Relationships”, The Cambridge Handbook of Personal Relationships, Cambridge, 2006.
Ekman P. Emotions revealed, Times editor, New York, 2003.
Evans D. Emotion: The Science of Sentiment, Oxford University Press,New York, 2001.
Levenson RW Blood, sweat, and fears: The autonomic architecture of emotion. Emotions Inside Out, Annals of the New York Academy of Sciences, New York, 2003.
Ihde D. Ironic technics, Automatic Press / VIP, United States, 2008
Auger J. Speculative design: crafting the speculation, Digital Creativity, Routledge, London, 2013
Dentith S. Parody (The New Critical Idiom), Routledge, London, 2000